3D Generalist at
The Frameyard
December 2021 – Present
Throughout my time at The Frameyard, I've made significant contributions to animated promotional projects from major clients like Supercell and Metacore Games. As a budding 3D generalist, I do a little of everything—from repairing broken assets and rigs, to modelling and texturing major set pieces, to plenty of lighting and rendering tailored for the one brave compositor. Working in a small remote team of varied artists allows me to learn a lot about different steps in the animation pipeline, and teach those coming after me what tips and tricks I've gathered over time.