Tabitha Durbin - Portfolio

STREET CAT POLITICS


Mentee with Pixelles' Game Incubator XI, 2023

I applied to and was selected to participate in 2023's annual Game Development Incubator with Pixelles hosted in Montréal, Québec. Through their 8 week program, I learned the principles of game design and successfully created my very first game in Unreal Engine 5.1.1. With some help from mentors and intense self-study, I designed, modeled, animated, and coded every asset and function in Street Cat Politics with no prior experience in game development. My game and the work of 11 other participants were showcased at EA Motive on November 30th, 2023. Street Cat Politics is available to download on itch.io here.

Street Cat Politics Trailer (2023)

3D Generalist at

The Frameyard


December 2021 – April 2022

At my first industry job with The Frameyard, I made significant contributions to animated promotional projects from major clients like Supercell and Metacore Games. As a 3D generalist, I did a little of everything—from cleaning up technical messes, to modeling and texturing major set pieces to be used across multiple projects, to even compositing character animation in post-production. Working in a small remote team of varied artists allowed me to learn a lot about different processes in the animation pipeline, and to flex my own skills and adaptability.

CLASH QUEST: GOBLIN KING

Promo for Supercell’s Clash Quest through The Frameyard. Contributed throne model and repairing environment materials.

CLASH QUEST: VOLCANO

Promo for Supercell's Clash Quest through The Frameyard. Contributed boat model, volcano model, and rock duck toy model.

CLASH QUEST: NEW TROOP

Promo for Supercell's Clash Quest through The Frameyard. Contributed boat model, coconut sack model, island set, and lighting.

EVERDALE: KNOWLEDGE

Promo for Supercell's Everdale through The Frameyard. Contributed prop models/rigging, treasure set, and book shed set.