Tabitha Durbin - Portfolio

About me

A graduate of an industry-focused academic program, I aspire to be an animation Swiss Army knife for every step of production. Art has been central to my life since I could hold a pencil, and I've been glued to computers and their vast creative possibilities since I first started using them at 10 years old. My skillset ranges between many branches of 2D and 3D art, motion & graphic design, editing & compositing, and just about any visual work on a computer, coming from a formative traditional art background. Whether pure artistry or technical problem-solving, I’m all for learning new skills, passing them on, and making cool stuff.

EXPERIENCE

Pixelles Game Incubator

Sep. 2023 – Dec. 2023

Mentee (Solo Gamedev)


The Frameyard

Dec. 2021 – April 2022

3D Generalist


Mary S. Byrd Gallery

Nov. 2020 – Dec. 2021

Gallery Assistant

EDUCATION

  • Augusta University:
  • Bachelor of Fine Arts, Concentration in Animation


Evans High School:

Graphic Design Career Track Completed (3 years)

SKILLS

  • 3D Modeling/Sculpting
  • Texturing
  • Lighting
  • Rendering (local & farm)
  • Previsualization
  • Animation
  • Motion graphics
  • Graphic design
  • Compositing
  • Prop/Character rigging
  • Technical troubleshooting

PROGRAMS

Maya

Substance 3D

Unreal Engine

Adobe After Effects

Adobe Premiere

Adobe Photoshop

Adobe Illustrator

Zbrush

Deadline Monitor 10